Design Blog

Candy Crusher – Boston FIG 2015

Of all the sessions of the game we’ve held, this one was the smoothest and most manageable. The presence of more hands to help out was as always a major plus. The demographic presence, fond of board games and therefore highly conducive and eager to take the time to pick up the rules, also worked … Continue reading Candy Crusher – Boston FIG 2015

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Suite for Overhead Projectors – Come Out and Play, Night Games 2015

This was, I believe, our second iteration of the playful light guided scores. We had the addition of two wonderful people to help out (the same two that also helped out with the Candy Crusher session we held the day after), and some know-how from our first iteration. Learning from our first iteration, we did … Continue reading Suite for Overhead Projectors – Come Out and Play, Night Games 2015

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Candy Crusher – Come Out and Play 2015

For this particular iteration of Candy Crusher we incorporated a Victorian era theme, complete with costumes and era-appropriate sweets to mash on. Rather than buy candy in advance, as we had usually done, we instead opted to visit a nearby store during our stay in New York. The summer heat, our rationale insisted, made the … Continue reading Candy Crusher – Come Out and Play 2015

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About

Paidia Studios was formed in 2014 by Dr. Celia Pearce and MFA student Jeanie Choi at Northeastern University to develop multiplayer artgames and cultural experiences that engage people through play and creativity. We view our games as “social sculptures” that create fun, meaningful and sublime experiences between people. Paidia studios came out of our work … Continue reading About

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